查看完整版本: 【WoWinsider专访SK Gaming】魔兽世界raid纵览,萨满为什么如此强力

YOY小地 2008-6-5 19:09

【WoWinsider专访SK Gaming】魔兽世界raid纵览,萨满为什么如此强力

原帖 [url=http://www.wowinsider.com/2008/06/03/sk-gaming-interview-kiljaeden-sunwell-and-the-importance-of/][color=#5b5b5b]http://www.wowinsider.com/2008/06/03/sk-gaming-interview-kiljaeden-sunwell-and-the-importance-of/[/color][/url]

[color=#6699ff]蓝色为原文[/color]
[color=#ff6633]红色为翻译[/color]
WI为记者,Neg为被参访人

[color=#6666ff]WI: A lot of guilds seem to be encountering major problems in Sunwell. Is it the zone itself, or is it just a normal transition period with Wrath of the Lich King coming up? [/color]

[color=#ff6633]WI:很多公会在太阳井raid进程中遇到了困难,这是太阳井的设计的问题还是因为第二个资料片即将推出的缘故?[/color]

[color=#6666ff]In my opinion it has nothing to do with Sunwell itself, which is the best raid zone of Burning Crusade without a doubt. I think it has more to do with the timing of Sunwell's release. No content for 10 months is a killer for a competitive guild -- you lose people, but still worse are the people who lose motivation but stick around. When they're called upon for hardcore progression content, there is a big chance they will let you down. So a lot of problems in the guild will stay hidden and then erupt all of a sudden when you least want them. [/color]

[color=#ff6633]Neg:我个人认为和太阳井的设计无关,毫无疑问这是TBC中设计的最好的raid副本,我认为更多的是这个副本推出时机的问题。10个月没有新鲜的内容使得高端公会纷纷开始失去他们的会员,更恶劣的是一些曾经非常专业的会员变得懒散而又占据着团队里的位置。当新的内容来临,这些人有很大的机会使得事情无法向好的方向发展,所以很多公会都有这样的隐患并在日后突然暴露出来使得团队出现各种困难。[/color]



[color=#6666ff]WI: What happens during the M'uru and Kil'jaeden fights? You've previously described M'uru as an add fight; what happens during KJ that we don't necessarily see from the videos? What are the fights like to heal? [/color]

[color=#6666ff]WI:穆鲁和基尔加丹的战斗是怎样的?你曾经把穆鲁描述成一场以小怪为主的战斗;在我们能看到的基尔加丹的录像之外还发生了什么?这些战斗中该如何治疗? [/color]

[color=#6666ff]You see almost everything in the video, as it is a pretty straightforward fight. The only thing you might miss is that the dragon that assist you buffs the raid with his breath. How to kil Kil'jaeden should be quite clear after a few tries, but executing it all perfectly? That's really hard. And I really mean perfectly, because Kil'jaeden (and M'uru) have been tuned so well. I've fought every boss ingame, but I didn't know Blizzard could tune this well; it's a welcome surprise.

Healing Kil'jaeden is absolutely a lot of fun. Blizzard is really taking the idea of raid damage to another level in Sunwell. There is so much going on during the encounter that you have to be on your toes all fight long. [/color]

[color=#ff6633]Neg:录像中你可以看到几乎所有的战斗过程,这是一场非常直接了当的战斗。(录像中)你唯一不会注意的就是那些蓝龙能用喷吐的方式为团队施加各类buff。在几次尝试之后就能找到击败基尔加丹的明确方法,但是完美的执行这个方法则相当困难,我必须强调是完美执行,因为基尔加丹(包括穆鲁)是设计的如此恰到好处,我经历过这个游戏内的所有boss,但是我从未想过暴雪能做的这么好,这真是令人惊叹。

在基尔加丹战斗治疗也相当有趣,暴雪的设计使得团队受到的伤害在太阳井中达到更高的层面,这使得在长时间战斗中你必须全神贯注,就连脚趾头一刻也不能松懈。 [/color]


[color=#6666ff]WI: Is it somewhat comparable to Archimonde, which seems to be the existing fight with the highest degree of personal responsibility? A lot of Tier 6 guilds trip on him for this reason, and it sounds like Kil'jaeden's the same way. [/color]

[color=#ff6633]WI:在对个人能力的要求上,这场战斗是不是类似阿克蒙德?许多T6团队在阿克蒙德身上栽跟头,听起来感觉基尔加丹也差不多。 [/color]

[color=#6666ff]Archimonde is an easy fight compared to Kil'jaeden -- the personal responsibility isn't that high with the major thing there being not to die from fall damage. There are far more demanding personal elements on Kil'jaeden. Positioning yourself correctly all the time, moving at the right moment, and keeping yourself alive with the burst damage that gets spread around.

I would actually compare it to C'thun. It has a lot of the same elements that C'thun had, both with respect to positioning, individual DPS requirements, and moving from deadly abilities (C'thun's Dark Glare and Kil'Jaeden's Darkness of a Thousand Souls). [/color]

[color=#ff6633]Neg:阿克蒙德比基尔加丹简单的多-那场战斗对个人能力并不高,只要不摔死就行。在基尔加丹战斗中则有更多的对个人的苛刻要求,你必须全程不犯错,在适当的时机移动,并在各种攻击下生存下来。

我更愿意把它与克苏恩相类比,这里有很多元素和克苏恩类似,对战位的要求,对个人的dps要求,用移动躲避致命的攻击等(克苏恩的黑暗凝视,基尔加丹的千魂噬暗) [/color]

[color=#6666ff]WI: Overall, how would you describe the level of tuning in Sunwell? Is it comparable to what Naxxramas was like, harder than Naxx, or easier? [/color]

[color=#6666ff]WI:总体而言,你认为太阳井的难度如何?和纳克萨马斯相比更难还是更简单? [/color]

[color=#6666ff]It's harder then most of Naxxramas. The Eredar Twins, M'uru and Kil'jaeden are tuned so well that it makes them really enjoyable. People should also not forget that the intensity of raiding has gone up a lot. Top guilds have better rosters these days than back in the 40-man raiding days. Just being good doesn't cut it anymore; you need to be really good and willing to free up a lot of time for progression content. Kil'jaeden went down in 4 days, but that was 4 days of full-throttle raiding, around 46-48 hours. That's 8-10 old raiding days by comparison. [/color]

[color=#ff6633]Neg:太阳井比大部分纳克萨马斯的难度更大,爱瑞达双子,穆鲁和基尔加丹调整的是如此的好使得他们相当有趣,人们在很长一段时间内对他们的强度将记忆深刻。顶尖公会在raid安排方面比在过去40人raid更合理,为了击败这些boss,人们需要全力投入相当长的时间。基尔加丹花费了我们4天时间,但这4天是全时段的,总共花费了46~48小时,这在过去相当于8~10天的raid时间。[/color]


[color=#6666ff]WI: In your opinion, what is the best fight in Sunwell? [/color]
[color=#ff6633]WI:在你心目中,太阳井那场战斗设计的最好? [/color]

[color=#6666ff]Kil'jaeden without a doubt. It has everything a fight needs -- it's very dynamic and people have to move all the time, which is so much better then static fights like Brutallus. And it comes down to personal performance again: DPS has to push it both with orbs and Kil'Jaeden, healers have to be prepared for anything because anyone in the raid can take unpredictable burst damage, and everyone has to survive a lot of things by moving and positioning themselves just right. I remember that we killed Illidan with 14 people alive after phase 2 on our 3rd or 4th kill -- that just shows how much room for error there was on that fight. Losing people on Kil'jaeden is not an option. [/color]

[color=#ff6633]Neg:毫无疑问是基尔加丹。这场战斗需要一切-战斗过程非常动态使得人们不得不总在移动,这比那些静态战斗比如布鲁塔鲁斯有趣的多。伤害输出职业不得不在基尔加丹和其他目标之间来回切换,治疗职业不得不保护好raid中的每个成员,因为他们随时会受到不可预知的巨大的伤害,所有人则必须在适当的时候选择适当的动作和适当的位置来保证自己的生存。我曾记得我们在和伊利丹的战斗中,p2结束只剩下14个人但是我们仍旧击败了伊利丹,这可以看出来那场战斗的容错有多大,但是在基尔加丹的战斗中,不能失去哪怕一个人。 [/color]


[color=#6666ff]WI: You've raided now with two of the most elite raiding guilds in the world. What advice would you give to competent raiding guilds who are looking to improve their level or rate of progression? Is it all about the people, or have you observed a pattern in successful guilds that can be copied?[/color]

[color=#ff6633]你曾经是世界上最顶尖的2个公会中的成员。你对那些试图更进一步的公会有什么好的建议?以你的观察,人才最重要吗?或者那些顶尖公会的哪些方面是可以模仿并复制的?[/color]

[color=#6666ff]Of course it is a lot about the people these days, and every fight can be brought down to individual performance. You can't compensate for a bad player, or a player who dies constantly, with a few other good players. On a guild-wide level it is really important to be clear about what you want as guild. All three high-end guilds I've been in were very clear to their members that they strive for world-first kills, and if you weren't dedicated to that, you would be removed. Everyone has to have the same attitude towards the game, and you can't be successful if people expect different things.[/color]

[color=#ff6633]Neg:当然最重要的是人,每场战斗都需要良好的个人能力。那些经常在战斗中死的人们给团队带来了不必要的麻烦。更多的个人能力良好的玩家将使得公会的整体实力更进一步。我待过的顶尖公会中的每个人都为世界首杀这个目标努力奋斗,如果你不是这样你将被踢出去,每个人都必须以认真的态度对待这个游戏,如果你分心了你将无法取得成功。 [/color]


[color=red]该贴在 2008年06月04日 17:33:01 被 [url=http://bbs.17173.com/show_userinfo.php?user=darkrad][color=#5b5b5b]风飒云渺[/color][/url] 修改过![/color]

YOYWrong 2008-7-1 09:42

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