【3D教程】足球建模教程
[table=98%][tr][td]中国教程网 [url="][color=#800080]www.jcwcn.com[/color][/url] [url=http://bbs.jcwcn.com/viewpro.php?uid=28873][color=#0000ff]idlch[/color][/url] 原创,转载请注明[img]http://www.jcwcn.com/Files01/BeyondPic/2006-10/13/9281/1_bMYcsIAFbIUg.jpg[/img]
[size=14px]1. Create Hedra object from Extended Primitives
2. in parameters object > family select Dodec/Icos
> family par. P=0.38; Q=0.0
[img]http://www.jcwcn.com/Files01/BeyondPic/2006-10/13/9281/2_Ik73U4kgYvfb.jpg[/img] [/size]
[size=14px]3. object convert to editable poly
4. select all edges
5. use extrude edges:extrusion height=-1.0 ; extrusion base width=0.3
[img]http://www.jcwcn.com/Files01/BeyondPic/2006-10/13/9281/3_3ZrEcrASaM12.jpg[/img][/size]
[/td][/tr][/table][table=98%][tr][td][size=14px]6. select all polygons
7. use tessellate all polygons twice (apply)[/size]
[img]http://www.jcwcn.com/Files01/BeyondPic/2006-10/13/9281/4_iXyYL2aqtkxD.jpg[/img]
[size=14px]. in modifier list chose spherify=85%
[img]http://www.jcwcn.com/Files01/BeyondPic/2006-10/13/9281/5_IpyH9qHQJwZN.jpg[/img] [/size]
[size=14px][size=14px]9. add meshsmooth
and the play![/size]
[img]http://www.jcwcn.com/Files01/BeyondPic/2006-10/13/9281/6_4nxHNbFuaf3Q.jpg[/img][/size]
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